The Outer Worlds Codexery

Spacer's Choice

It's not the best choice... it's Spacer's Choice!

Spacer's Choice

Ryan from Toronto, Canada · CC BY 2.0

Spacer's Choice is a major in-game corporation prominently featured in the lore, items, and locations of The Outer Worlds. It is one of the ten megacorporations that form the Halcyon Holdings corporate coalition, producing cheap, low-quality goods and services across the colony.

Location
Terra 2 (Edgewater)
Affiliation
Halcyon Holdings Corporate Coalition
Primary Rival
Auntie Cleo's (and other competing corporations)

Verified Timeline

201620182019202120232025

Lore & Background

Spacer's Choice is a megacorporation within the Halcyon Holdings coalition, known for its ubiquitous, low-quality products and aggressive marketing. It operates numerous outposts, factories, and retail locations across the colony, including a significant presence in Edgewater on Terra 2. The company is a key employer and supplier, often cutting corners to maximize profits.

In Their Own Story

The airlock hissed open, smelling of recycled oxygen and ozone. Captain Vane wiped grease from his forehead, staring at the blinking red light on the console. Another corporate drone hovered outside, scanning for contraband that wasn't there. He tapped the comm link to the rest of the crew. 'Hold position,' he muttered. 'They want our manifest, but they don't own this rock.' Outside, the stars were cold, indifferent to the struggle below.

Reader's Guide

The source does not provide any information about a faction called Spacer's Choice. It describes gameplay elements such as creating an avatar, distributing attribute points, managing reputation with factions, and using combat, stealth, or dialog options. The game features companions, a hub spaceship called the Unreliable, and a branching story influenced by player choices. No specific guidance for aligning with or opposing a Spacer's Choice faction is available.

Did You Know?

Origins and Creative Vision

Development on The Outer Worlds commenced in April 2016 under the leadership of Tim Cain and Leonard Boyarsky, the renowned creators behind the Fallout franchise. This project was conceived as a narrower-scope role-playing experience set within Halcyon, an alternate future planetary system dominated by megacorporations. The creative team drew heavy inspiration from cult classics like Firefly, Futurama, and Deadwood to shape the game's distinct world and character dynamics. Visually, the title stands out for its striking use of color, heavily influenced by Art Nouveau aesthetics and the artistic works of Alphonse Mucha and Moebius. Despite ambitions to create a rich environment, the team faced challenges regarding their unfamiliarity with the chosen engine, leading to budgetary constraints that necessitated cutting several planned locations and characters. Announced in late 2018, the game eventually launched across PlayStation 4, Windows, and Xbox One in October 2019, followed by a Nintendo Switch port the following year.

Narrative Structure and Player Agency

The core experience places players in control of a passenger from a lost colony ship, known as the Stranger, who is revived to save their fellow colonists and dismantle the corporations threatening them. The narrative unfolds through a first-person perspective where player choices drive a branching story with significant consequences. Interaction mechanics allow for diverse approaches including combat, stealth, or complex dialog options involving persuasion, lying, and intimidation. Character creation involves distributing points across six attributes like strength and charm, which directly influence available dialog paths; notably, low intelligence can unlock moronic responses. Players must also manage faction reputations, where helping groups yields discounts while crimes incite hostility. The story is further enriched by optional companion quest lines, allowing for deeper engagement with the world's inhabitants as players navigate the moral complexities of corporate greed and survival.

Gameplay Mechanics and Tactical Systems

As an action role-playing game, exploration takes place across large open spaces within the Halcyon system, utilizing the player's spaceship, the Unreliable, as a central hub for fast travel. Progression relies on gathering experience and bits to purchase items from vendors or loot enemies. Combat is versatile, featuring firearms with unique elemental damage types that degrade over time but can be repaired at workbenches. A standout feature is Tactical Time Dilation (TTD), which slows time to reveal enemy health stats and allows for precise targeting of specific body parts to inflict status ailments like crippling limbs. Alternatively, players may opt for stealth tactics such as hiding in tall grass or using disguises to infiltrate restricted areas. Companions can join the party to provide combat support and unlock unique dialog options, though their presence is limited by a carrying capacity system that restricts movement if characters become encumbered.

Reception, Legacy, and Commercial Success

Upon release, The Outer Worlds garnered generally positive reviews, with critics particularly praising its writing, character depth, art direction, and the freedom of choice offered to players. While some noted similarities to the Fallout series and criticized the combat as occasionally bland or the Switch version for technical issues, the title was a significant commercial success, selling over four million units by August 2021. Its critical acclaim led to several end-of-year accolades, including a Game of the Year nomination at The Game Awards 2019. Obsidian Entertainment expanded the universe with two downloadable content packs and later released a remastered version in March 2023 titled The Outer Worlds: Spacer's Choice Edition for next-generation consoles. This sustained interest culminated in the announcement and subsequent release of a sequel, The Outer Worlds 2, by Obsidian and Xbox Game Studios in 2025, cementing the franchise's place in modern gaming history.

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