The Outer Worlds Codexery

.22 Caliber Pistol

The quietest way to solve a loud problem in the Outer Worlds.

.22 Caliber Pistol

The .22 Caliber Pistol is the most humble sidearm a spacefaring adventurer can carry aboard the Halcyon. It is one of the starting weapon options offered to the player before the journey begins, representing the bare-minimum firepower a colonist might bring to an unknown world. In a universe where plasma rifles and railguns are the stuff of legend, this little .22 is the equivalent of a pocket knife—reliable, unassuming, and entirely adequate for knocking over a rat or settling a minor disagreement in a saloon.

As a Common-tier pistol with no special effects, it serves as the baseline against which every other firearm in the game is measured. Players who choose it at the start will quickly outgrow it, but it remains a functional, lightweight option for those who prefer a quiet, unobtrusive approach to problem-solving in the Outer Worlds.

Type
Pistol
Tier
Common
Ammunition
.22 Caliber
Special Effect
None
Availability
Starting weapon option; early-game vendors on Halcyon
Weight Class
Light

Lore & Background

In the retro-futuristic aesthetic of the Outer Worlds, firearms are as much a statement of personality as they are tools of survival. The .22 Caliber Pistol sits at the very bottom of that spectrum: a compact, no-frills sidearm with a simple hammer, a short barrel, and a finish that has seen better days. It is the kind of gun a dock worker on Halcyon keeps in a drawer, or a nervous colonist clutches during the long, uncertain hours of a generation ship's descent toward an uncharted planet.

The .22 caliber round itself is a relic of pre-spacefaring ballistics—small, slow, and gentle by the standards of a colony that fields plasma cannons and experimental rail technology. Yet in the cramped corridors of the Halcyon, where a stray plasma bolt could puncture a hull and vent an entire deck into vacuum, a .22 is almost polite. It makes a soft *thwip* rather than a thunderclap. It leaves a small, neat hole rather than a molten crater. For a world built on the fragile optimism of a corporate utopia, that restraint is its own kind of philosophy.

Fans of the game often remember the .22 not for its damage but for the moment they first drew it, fumbled a few shots at a rat in the Halcyon's cargo hold, and felt the full weight of being a small person in a very large, very strange universe. It is the weapon that says: I am not ready for this, but I am here anyway.

In Their Own Story

The cargo bay smelled of rust and recycled air. Mara crouched behind a crate of irradiated peaches, her thumb working the hammer of the .22 with a steadiness she didn't feel. Somewhere past the third bulkhead, the maintenance drone was still grinding its little metal teeth, still searching. She hadn't meant to break it. She hadn't even meant to be here. But the Halcyon's lower decks had a way of swallowing people whole, and she'd been swallowed a long time ago.

She exhaled. Squeezed. The *thwip* was almost courteous, like a finger snapping in an empty room. The drone's optical lens flickered, dimmed, and went still. Silence rushed back in, thick and warm.

Mara holstered the little gun, wiped a smudge of grease from the barrel, and whispered, "Sorry, buddy." Then she walked deeper into the dark, where the real problems waited.

Reader's Guide

Item: .22 Caliber Pistol Type: Pistol Tier: Common

Stat Block: Low damage, light weight, no special effect. Fires .22 Caliber ammunition. No fire-rate modifier, no armor penetration, no elemental damage. It is the baseline pistol in the game's arsenal.

Availability: The .22 Caliber Pistol is offered as one of the starting weapon choices when you create your character aboard the Halcyon. After the opening sequence, it can also be purchased from early-game vendors on Halcyon (the ship's lower decks and the first settlement you reach). It is not quest-gated and not DLC-exclusive—it is a core, base-game item available from the very first minutes of play.

Practical Notes: Because it has no special effect and sits at the bottom of the damage scale, it is best suited for the earliest encounters or for players who want to conserve more powerful ammunition. Its light weight makes it a reasonable secondary slot if your primary weapon is heavy. Once you unlock mid-tier pistols (such as the .30 Caliber or the .45 Caliber variants), the .22 becomes largely redundant unless you are playing a stealth-focused build that values the quieter report.

Flavor / Easter Eggs: The .22 Caliber Pistol's description text in-game carries the dry, corporate-adjacent humor characteristic of The Outer Worlds' item writing, framing a perfectly ordinary small gun in the language of a product brochure. The .22 caliber itself is a real-world cartridge, and its inclusion grounds the game's otherwise fantastical arsenal in a touch of familiar, analog reality.

Did You Know?

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