Cloth Hat
The most understated headgear in the Halcyon's cargo hold, and the first thing you'll probably wear.
The Cloth Hat is one of the most humble headwear pieces in The Outer Worlds, a simple fabric cap that any colonist on the Halcyon could pick up and wear without a second thought. It occupies the Head equipment slot and offers a bare minimum of protection, making it a placeholder for characters who haven't yet scavenged or purchased anything sturdier.
In a universe where you can don a full power-armor helmet or a ridiculous novelty headpiece, the Cloth Hat represents the unglamorous baseline of colonial life. It's the kind of thing you'd find tossed on a workbench in a mining outpost or sold for a few dollars by a tired shopkeeper, and it reminds players that not every item in this retro-futuristic frontier is a flashy sci-fi gadget.
- Slot
- Head
- Type
- Headwear
- Tier
- Common (Tier 1)
- Armor
- Minimal (1–2 points)
- Weight
- Very light
- Special Effects
- None
- Availability
- Base game, early-colony vendors and locations
Lore & Background
On the colony of Edgewater, most residents never bother with anything fancier than a simple cloth hat. The Halcyon's cargo manifests were packed with survival essentials, and a few hundred identical fabric caps made the trip to the colony so that workers in the mines, the hydroponics bays, and the maintenance tunnels could keep dust and grime out of their eyes. They were cheap, washable, and unremarkable—exactly what a laborer on a corporate frontier needed.
The cloth hat carries no corporate branding, no Halcyon logo, no Monarch Industries tag. In a world where every surface seems to advertise some product or ideology, its plainness is almost defiant. It belongs to no faction, no guild, no personality. It is simply a hat made of cloth, and that quiet neutrality is part of its charm.
Players often encounter the Cloth Hat in the earliest stretches of the game, before they've explored the wider colony or met the more colorful characters. It serves as a gentle reminder that the Outer Worlds is a place of small, human details—a dented coffee mug on a desk, a half-read paperback, a slightly frayed hat on a hook—set against the backdrop of a vast, strange, and often absurd frontier.
In Their Own Story
The morning shift at the Edgewater mining pit started with the usual clatter of boots on metal grating. You pulled the cloth hat from the hook behind the time clock, shook a fine layer of iron dust off the brim, and set it low over your eyes. The sun was already climbing over the ridge, turning the sky that bruised orange the colonists had stopped complaining about months ago. Somewhere down in the shaft, a drill screamed to life. You adjusted the hat, felt the soft fabric against your forehead, and stepped onto the catwalk. Just another day. Just another hat. The Halcyon had given you a lot of things to worry about, but a cloth hat was not one of them.
Reader's Guide
Cloth Hat Type: Headwear (Head slot) Tier: Common (Tier 1)
Stat block: Armor +1 to +2, Weight negligible, no special effects, no stat modifiers. It is purely a minimal defensive placeholder with no elemental resistances, no perks, and no conditional bonuses.
Availability: The Cloth Hat is a base-game item with no quest gate and no DLC restriction. It can be purchased from early-game vendors on Edgewater (such as the general stores in the mining district) or found as a free item in early-colony locations, workbenches, and storage crates. It is among the first pieces of headwear a new character will encounter.
Flavor / Easter eggs: The item's description is intentionally dry and matter-of-fact, reinforcing the game's deadpan humor. Its plainness contrasts sharply with the more absurd headwear options available later (novelty hats, full helmets, etc.), and many players note the small satisfaction of finally replacing it with something less… beige. It has no hidden mechanics or secret interactions—it is, by design, just a hat.
Did You Know?
- The Cloth Hat is one of the few headwear items in the game that carries absolutely no special effect, no stat bonus beyond a sliver of armor, and no conditional trigger—making it the truest 'vanilla' equipment piece in t
- Its plain, unbranded design stands out in a game where nearly every other item carries corporate logos, faction insignia, or personality-driven flair, making it a small visual nod to the working-class colonists who built
- Because it is so basic and widely available, the Cloth Hat is a common early-game 'sell for a few dollars' item, and many players use it as a benchmark for how little value the game's economy assigns to the most mundane
- The item's existence underscores the game's design philosophy: even in a sci-fi setting with power armor and alien tech, the most practical thing you can wear to a mining shift is a simple hat made of cloth.
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