Throwing
Turn any object into a weapon with precision, timing, and a well-aimed toss.
Throwing is a core combat skill in The Outer Worlds that measures a character's proficiency with improvised projectiles and specialized ranged weaponry. Unlike ballistic firearms which rely on gunpowder or plasma, this discipline focuses on the physics of momentum, allowing players to utilize grenades, molotov cocktails, and even everyday debris as lethal tools. It represents the scrappy, resourceful nature of survival in Halcyon, where a thrown brick can be just as effective as an expensive laser rifle when ammunition runs dry.
- category
- Combat Skill
- primary_weapons
- ['Grenades', 'Molotov Cocktails', 'Throwing Knives']
- secondary_functions
- ['Distraction', 'Area Denial', 'Environmental Traps']
- synergy_skills
- ['Explosives', 'Unarmed']
- unlock_requirement
- Base Skill Points
Lore & Background
While many soldiers favor the reliability of firearms, masters of Throwing understand that chaos is their greatest ally. A well-placed explosive can shatter enemy formations, while a simple distraction toss can lure a hostile away from cover. This skill embodies the unpredictable violence of the Outer Worlds, where the line between a tool and a weapon is often blurred by necessity.
In Their Own Story
The air in the Talos I cargo hold was thick with dust as the Stranger spotted the approaching Heralds. With their pistol empty and no time to reload, they reached into their pocket, pulling out a heavy wrench and a small bottle of industrial solvent. With a fluid motion born of desperate practice, the solvent smashed against the floor near the group's feet, followed instantly by the wrench aimed at the nearest spark. The resulting explosion blinded the attackers, buying just enough seconds to escape through the airlock.
Reader's Guide
The Throwing skill is unlocked immediately upon character creation and scales with allocated Skill Points. Increasing this stat directly improves accuracy and damage for all thrown items, including grenades, molotovs, and throwing knives. Talent progression begins with 'Grenadier,' which increases the explosion radius of grenades, allowing players to hit multiple targets or cover larger areas effectively. This is essential for crowd control against groups of enemies like Heralds or pirates. Next, the 'Molotov Master' talent extends the burn duration and spread area of molotov cocktails, making them superior for denying enemy movement through choke points or forcing foes out of cover into open fire zones. For optimal builds, pair Throwing with high Explosives skill to maximize damage output. A 'Grenadier' build focusing on area denial works best against large groups, while a stealthy approach utilizing throwing knives requires high Sneak and precise aim for single-target elimination.
Did You Know?
- Throwing items do not consume conventional ammunition, making them invaluable when resources are scarce.
- Enemies in Halcyon can also use thrown weapons, often hurling grenades or chemicals at the player during combat encounters.
- The skill affects the arc and distance of projectiles, allowing players to hit enemies behind cover with curved trajectories.
More in Skills & Talents
Elsewhere in the The Outer Worlds universe
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