Forging
Turn the Ring's junk into the best gear in the system, one wrench-tightened bolt at a time.
Forging is one of the core skill trees in The Outer Worlds, representing the gritty, hands-on craft of turning salvaged scrap into functional weapons and armor. In a universe where the Halcyon colony's supply chain has collapsed and the Ring's stations are littered with broken tech, the ability to build your own gear from whatever you can pry off a dead enemy or a rusted crate is less a luxury and more a survival necessity.
Mechanically, Forging governs what you can craft at workbenches scattered across Halcyon and the Ring, how much scrap a recipe consumes, and what statistical bonuses your finished items carry. Players who invest here can outfit themselves with fully custom loadouts tailored to their playstyle, reducing dependence on the often-limited vendor inventories and making every scrap pile on the ground feel like a potential upgrade.
- Category
- Crafting / Construction
- Available on
- Halcyon, The Ring
- Requires
- Workbench + Scrap materials
- Skill levels
- 5
- Primary effect
- Unlocks weapon and armor crafting recipes and stat bonuses
- Key resource
- Scrap (found on enemies, in containers, and on the ground)
Lore & Background
Before the Halcyon colony went off the rails under the Monarch's increasingly unhinged command, the ship's engineering bay was a place of purpose. Technicians and mechanics kept the life-support humming, the cargo holds organized, and the crew's sidearms serviced. When the colony ship was pulled off course and dumped on an uncharted planet, that same engineering knowledge became the backbone of survival. The workbenches you find in settlements like Edgewater, Tarsus, and the Ring's stations are the descendants of those original repair bays—repurposed, jury-rigged, but still doing the job of turning dead metal into something that can protect you.
The culture of the Ring and the colony treats Forging as a working-class skill. It's not the flashy, corporate-approved path that a Guns build represents; it's the path of the mechanic, the tinkerer, the person who looks at a pile of bent rebar and a cracked targeting lens and sees a perfectly good shotgun. Settlers in Edgewater and the various Ring stations will nod approvingly when you haul in a fresh pile of scrap, and the workbenches themselves are often tucked into the back of a garage or a cramped utility room, surrounded by half-finished projects and coffee-stained manuals.
In a world where the Monarch's corporate grip has strangled the colony's economy and the Ring's stations are little more than floating shantytowns, the ability to make your own gear is quietly revolutionary. You don't need a vendor's permission or a credit chip to put a blade between you and the next wave of enemies. You just need scrap, a bench, and the stubborn refusal to be outgunned.
In Their Own Story
The workbench in the back of Edgewater's garage smelled like burnt solder and old coffee. You set the last piece of scrap on the anvil—a chunk of hull plating pried off a dune crawler that had died screaming in the sand—and pulled the wrench from your belt. The Monarch's people had raided the settlement twice this week. Twice they'd left with crates of rations and a body or two. The third time, you figured, you'd be the one holding the gun.
You worked through the night, fitting the plating into the frame, calibrating the trigger assembly with a pair of pliers that had seen better decades. The workbench's little status light blinked amber, then green. You lifted the finished piece, tested the weight, and felt the familiar satisfaction of something built by your own hands in a world that preferred to hand you a pre-packaged solution. Outside, the Ring hung low and orange in the sky, indifferent. You racked the slide, smiled, and went to find the next scrap pile.
Reader's Guide
Forging is a five-level skill tree focused entirely on crafting. At level 1 you unlock basic weapon and armor recipes at any workbench. Each subsequent level adds new craftable items, improves the base stats of what you build, and reduces or modifies scrap costs.
Key mechanical effects to watch for: higher levels grant flat bonuses to the damage or defense of crafted gear, meaning a level-5 Forging build produces noticeably stronger items than a level-1 tinker. Certain levels unlock entirely new weapon categories or armor tiers that simply aren't available to craft otherwise, which can be the difference between having a viable melee option or being locked into ranged.
Build synergies: Forging pairs naturally with Brawling (craft your own melee weapons and armor to maximize the damage multiplier) and with Guns (craft high-stat firearms to complement your firing bonuses). It also works well with a scavenging-focused playstyle—loot every container, strip every corpse, and you'll never run dry on materials. A pure Forging build is less about raw combat power and more about self-sufficiency.
Quest relevance: several side encounters and settlement interactions become easier when you can craft a specific weapon type on the fly rather than hunting for a vendor. If a settlement is under siege and the local shop is looted, a workbench and a stack of scrap can be the only way to get back into the fight. Prioritize Forging early if you want consistent access to gear without depending on the colony's strained supply lines.
Did You Know?
- Scrap, the primary crafting material, can be found on the ground, in containers, and left behind by defeated enemies, making exploration itself a resource-gathering activity.
- Workbenches are scattered across both Halcyon and the Ring, so you can craft gear in almost any major settlement without needing to return to a single hub.
- Forging is one of the few skills that lets you create gear from scratch rather than simply finding or buying it, giving players a unique sense of authorship over their loadout.
- The skill's aesthetic is deliberately grounded and mechanical—wrenches, plating, soldering—fitting the franchise's theme of a rough, working-class frontier rather than a polished sci-fi utopia.
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