The Beginning
"The Beginning" is the opening main quest of The Outer Worlds, the 2019 role-playing game developed by Obsidian Entertainment. It serves as both the player's first experience in the game's universe and the narrative hook that drops them into the colony world of Halo. There is no pre-generated backstory beyond the player's chosen class and background; the quest simply opens with the character waking from cryosleep aboard a damaged vessel, disoriented and alone.
Lore & Background
The quest establishes the core premise of the game: a group of colonists and spacefarers were put into cryosleep for a multi-year journey to a new world, only to discover that something went catastrophically wrong along the way. The player's ship, the Unreliable, is found in a state of disrepair, its AI still functional but the crew long gone. The tone is deliberately disorienting—there is no briefing, no mission parameters, just a lone survivor trying to make sense of a silent, broken ship in the void.
Upon escaping the Unreliable, the player crash-lands in the settlement of Edgewater Bay on the planet of Halo. Here the broader conflict is introduced: the corporate entity that funded the colony, the Halcyon, has established authoritarian control over the settlers, while a scrappy resistance group known as the Union fights back from the shadows. Edgewater Bay sits in the uneasy middle, its residents caught between corporate mandates and the Union's calls for liberation.
Narratively, "The Beginning" functions as a slow-burn orientation. It gives the player time to explore, pick up early loot, and absorb the world's aesthetics and tone before the larger faction politics kick in. The writing leans into dark humor and existential dread—waking up in an empty ship with no memory of the journey is both a sci-fi cliché and, in this context, a genuinely unsettling experience.
In Their Own Story
The cryopod hisses open and the first thing you register is the smell—ozone and something sweetly rotten, like burnt sugar left in the sun. The Unreliable's voice crackles through the overhead speakers, calm and slightly too cheerful, as if reporting the weather on a Tuesday. You pull yourself out of the pod, boots finding no purchase on the tilted deck. Through the cracked viewport, the stars are wrong. Too many of them. Or maybe too few. You can't tell, and the ship doesn't offer to explain.
You walk the corridor. Doors hang open. A coffee mug sits on a console, still half-full, the liquid long since evaporated to a brown ring. No bodies. No blood. Just absence, stretched over what must have been months or years. You find the escape pod. You pull the lever. The G-force presses your face into the headrest and the stars smear into streaks of white, and then you are falling, and below you a green-brown world is rushing up to meet you, and the last thing the Unreliable says before the signal cuts is something like, "Safe travels, I guess."
Reader's Guide
Quest Giver: The Unreliable (the ship's AI) initiates the sequence; no human NPC assigns it. Objective: Wake from cryosleep, assess the damage to the Unreliable, and escape the vessel to reach the planet of Halo.
The quest is linear and mandatory. You explore the ship's interior, interact with the AI, and locate a working escape pod or landing mechanism. There is no combat in the traditional sense, though environmental hazards and a few hostile encounters may appear depending on your playstyle. The sequence ends when you land in or near Edgewater Bay.
Key decision points are minimal in this quest proper. You may choose to loot the ship thoroughly or move quickly, and you may interact with the Unreliable in different ways, but these do not lock or unlock major content. The significant faction choice (Union vs. Halcyon) arrives in the immediately following quest, not here.
There are no mutually exclusive branches within "The Beginning" itself, and no time-sensitive elements. It is a self-contained prologue that must be completed before any other main-quest content becomes available.
Did You Know?
- The ship the player wakes up on is called the Unreliable, and its AI shares the same name—a small joke about the vessel's track record that the AI itself leans into with deadpan delivery.
- The player character's backstory is intentionally sparse: you are a spacefarer who signed up for a colony journey, but the game gives you no detailed history beyond your chosen class and a few flavor lines, making the di
- Edgewater Bay, where the quest ends, is designed to introduce the game's core conflict (corporate control vs. resistance) through environmental storytelling and NPC dialogue before any formal faction quest begins.
- The Unreliable's AI voice is one of the few consistent 'characters' in the early game, and its dialogue shifts subtly depending on how the player interacts with it, giving it a faint personality despite being a ship comp
More in Quests & Missions
Elsewhere in the The Outer Worlds universe
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