The Farm
A small plot of soil on a giant ship, and one farmer who just wants to grow something.
The Farm is a side quest in Obsidian Entertainment's The Outer Worlds (2019), set aboard the Halcyon colony ship. It drops the player into one of the ship's agricultural bays, where a small-scale grower is dealing with a problem that threatens their livelihood. The quest is a compact, character-driven slice of life that showcases the everyday struggles of Halcyon's colonists beyond the corporate drama of the Monarch's crew.
Though brief, The Farm serves as a tonal palate-cleanser amid the larger narrative, reminding players that Halcyon is a living, breathing (or at least growing) community. It offers a low-stakes opportunity to roleplay, make a small moral choice, and interact with one of the ship's more grounded NPCs.
- Type
- Side Quest
- Location
- Halcyon colony ship
- Game
- The Outer Worlds (2019, Obsidian Entertainment)
- Quest Giver
- A Halcyon colonist farmer
- Tone
- Slice-of-life, low-stakes
- Prerequisites
- None; available once the player is free to explore Halcyon
Lore & Background
Agriculture on Halcyon is a quiet miracle. In a world where the Monarch's crew hoards power and the Union of Independents wages a revolution, a few colonists still tend hydroponic trays and soil beds, coaxing greens and staples out of recycled water and nutrient paste. The Farm represents that stubborn, almost romantic insistence that life can be grown even in the belly of a corporate vessel.
The farmer who tends this plot is a minor but memorable figure in the Halcyon community—someone who measures their worth not in Union credits or Monarch loyalty, but in whether the seedlings made it through the week. Their small operation is a counterpoint to the grander political machinations of the game, a reminder that for most people aboard, the question of who rules the ship is secondary to whether dinner is on the table.
The quest itself is deliberately understated. There are no explosions, no corporate assassins, no alien invasions. Just a person with a problem, a player with a choice, and the quiet satisfaction of helping a neighbor in a place where neighbors are rare and precious.
In Their Own Story
The air in the agricultural bay smells like wet earth and ozone, a combination that shouldn't exist on a ship but does, stubbornly, here. You push through the heavy maintenance hatch and find the farmer crouched over a row of stunted seedlings, their face lit by the amber glow of grow-lamps. They don't look up right away. When they do, their eyes are tired in a way that has nothing to do with sleep.
"You're the new one, right? The one the Monarch sent to keep the peace." A dry laugh. "Well. The peace is holding. The crops aren't."
They gesture at the yellowing leaves, the thin, struggling stems. You kneel beside them, running a gloved hand over the soil. It's dry. Too dry. And there's something else—a faint chemical tang that doesn't belong. You look up. The farmer is watching you with that particular Halcyon expression: half hope, half the certainty that no one ever actually fixes anything. You have a choice to make. You always do.
Reader's Guide
Quest Giver: A colonist farmer in one of Halcyon's agricultural bays. You'll find them by exploring the ship's lower decks or following a brief prompt.
Objective: Investigate the farmer's struggling crops and resolve the underlying problem.
Key Decision Points:
- You can diagnose the issue yourself (check the soil, the water supply, the grow-lamps) or simply ask the farmer what they think is wrong. Taking the investigative route rewards you with more roleplay flavor and a slightly better resolution.
- The core choice is how you resolve the problem: you can fix it directly (repair, re-supply, or remove the contaminant), or you can take a more self-serving or politically convenient path that benefits you or a faction at the farmer's expense.
- A secondary choice involves whether to share what you learned with the farmer or keep the knowledge for yourself, affecting their gratitude and a small reward.
Outcomes:
- Helping the farmer fully restores their plot, earns a modest reward (credits, a unique item, or a small XP bump), and may unlock a minor follow-up interaction where they thank you.
- Choosing a self-serving or faction-aligned path may grant a slightly larger immediate reward but locks out the farmer's gratitude and any future minor interactions with them.
There are no time-sensitive elements and no mutually exclusive consequences with other quests. The Farm is a self-contained, low-stakes side mission that can be completed at any point during your free-roam on Halcyon.
Did You Know?
- The Farm is one of the few quests in The Outer Worlds where no combat is required; it can be completed entirely through dialogue, inspection, and a simple repair or supply action.
- The agricultural bays on Halcyon are a recurring visual motif in the game, appearing in the background of several cutscenes and environmental storytelling moments, reinforcing the idea that the ship is meant to sustain l
- The farmer's small operation is a deliberate narrative contrast to the Monarch's corporate control of resources, echoing the game's broader theme of individual autonomy versus institutional power.
- The quest's dialogue options are written to accommodate multiple playstyles—charismatic, analytical, or bluntly pragmatic—without any single 'correct' choice, staying true to Obsidian's design philosophy of player agency
More in Quests & Missions
Elsewhere in the The Outer Worlds universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
